<aside> 🚧

This section is work in progress, please close your eyes.

</aside>

Armature work

  1. Head: delete all bones but the head bone and all its children

  2. Body: delete all the children bones of the head

  3. Head: position it on the body using the head armature

  4. Head: click on the armature and go in edit mode, make the head bone snap the position of the head bone of the body

  5. Note: the head might have a hole, make tuto how to make it fit (in edit mode)

  6. Head & Body: apply all transforms on the armatures

    <aside> ➡️ At this point, if you use VRC Fury, you can stop here and decide to use the head and body as separated assets and combine them in Unity with VRC Fury

    </aside>

    <aside> ⬇️ If you want your head to be part of the same avatar continue below

    </aside>

  7. Body: delete the head bone

  8. Head & Body: join the armature of the head into the body

  9. Head & Body: parent the head bone to the neck bone

Normal correction (optional)

  1. Body or Face: add a Data Transfer modifier

Untitled

Untitled

  1. Apply the modifier

Texture correction (optional)

  1. Make sure the Head or Body have only one material